Positives, Negatives and Neutrals
It is common for meeting partners to assume certain roles. Usually they are
simply responding to the other participants and the issues under discussion in a
way that is consistent with the personality types in meetings. These roles
tend to be from one of three broad groups. Those who are positive, those who are
negative and a third group who are neutrals. Not all of the different roles will be present at every meeting you attend and
sometimes one person may adopt several different roles in a single meeting. By
understanding the types of role that participants adopt you will be better
placed to understand their motivation. This should enable you to deal with them
more effectively.
The 4 Positive Roles
There are four identifiable roles, which can help you to keep the meeting on
track and maintain a productive and positive atmosphere, a description of each
follows:
The Initiator has initiative and imagination. They are often good at creative
thinking and generating ideas. They are also good at getting things started,
hence the name. Initiators tend to have large egos and require recognition for
their contributions. Look to them for ideas but don't expect them to pay
attention to detail.
The Reconciler is often older than other participants and is good at defusing
conflict, often before anyone else has realized that it is building up. The
reconciler may use humor or clarification to avoid confrontation or may
emphasize the importance of the main objective, in the light of smaller issues
causing tension. Always seek to keep them involved, especially if you detect a
rise in tension.
The Pathfinder is good at refocusing the attention of the group, especially if
the meeting is getting bogged down. Whilst not as creative as the initiator this
individual is less likely to get carried away by new ideas.
If you are leading the meeting, try a pep talk with them beforehand - they may
help keep the meeting progressing in line with its agenda.
The Supporter tends to have something supportive to say about almost any issue.
Always tends to see the positive side of any case and therefore may find tough
decisions very difficult. The Supporter can be a useful ally, especially early
on, before this supportive trait is recognized by others.
The 3 Negative Roles
There are three identifiable roles, which can disrupt the meeting and prevent it
from achieving its goals. A description of each follows:
The Aggressor tends to question and challenge everything, criticizes ideas and
directs personal remarks at other attendees. Good at highlighting problems, both
real and perceived, but unlikely to offer any solutions. Try to involve them
early on, so that they feel included but also try to involve a reconciler - to
defuse any potentially contentious remarks.
The Interrupter constantly interrupts others when they are speaking. This may be
because they disagree with what's being said or because they feel they have a
better idea. It may just be that they like hogging the limelight or like hearing
their own voice. If you recognize this trait then the best strategy is to stop
them and point out that someone else was talking and that they should be allowed
to finish, before handing back to the original speaker.
The Hijacker is out to further their own personal agenda, regardless of the
consequences for the overall meeting. An attempt to hijack a meeting may
indicate a serious issue that needs to be addressed, in which case the
chairperson should consider how best that issue could be considered. A simple
way to protect a meeting from the hijacker is to challenge them directly, by
asking what the relevance of a suspicious remark has in the context of the
formal agenda.
In terms of meetings you will find that about 80% of your problems will
originate with about 20% of the participants. You should now be better placed to
identify this small minority of disruptive participants at a meeting and take
appropriate action to prevent them from having a negative impact. Even if you
risk upsetting these individuals, remember that you will almost certainly have
the productive majority firmly behind you.
The 4 Neutral Roles
There are four further identifiable roles, which need to be identified and
controlled. There is usually no intent to have an adverse effect on the meeting
but if they are not managed carefully, their influence is likely to be negative.
A description of each follows:
The Silent Participant sits through a meeting without making an audible
contribution, even though they should have something to say.
They should be encouraged to take part, firstly because they should have a
contribution to make and secondly because they can make others feel awkward and
their silent stance may start to spread. They may be shy and reticent - in which
case asking them for their opinion may help.
Sometimes they may feel that their opinion would not be valued, in which case
the fact that it would, should be clearly stated when seeking their opinion.
The Talker is inclined to talk incessantly, whether or not they have the floor.
When not actually addressing the whole meeting they may strike up conversations
with those sitting near to them.
The time that any individual can spend addressing the whole group obviously
needs to be limited and the process of the meeting can be used to control this
without need for chastisement. If a talker in constantly chatting away in the
background then subtle remarks are often all that's needed, for example saying
that you can’t hear the main speaker, and could they repeat the last point.
The Joker - meetings without any humor can become very stuffy and unproductive.
Whilst a good sense of humor can be very useful in a meeting, constantly making
jokes or playing the fool is not. The joker’s constant search for potentially
funny material means that they don't play a productive role and continually
distract the other participants.
Sometimes there will be a grain of wisdom behind the wisecrack and this can be
picked up on to refocus the meeting on the work in hand. The best way to deal
with a joker is to have a word with them privately. Often what lies behind the
humor is a desire to be popular and if they are chastised in a meeting this may
cause them serious embarrassment.
The Instant Expert - some people just have to appear to know everything about
any subject they are discussing. They can talk about any subject at great length
and will often manipulate conversations in an effort to gain control.
The obvious action might be to challenge what they are saying. However, this
often makes them worse as they seek to justify what they've already said. The
best course of action is to control them through the process of the meeting, for
example by pointing out that others need to have an equal say and time is short.
Tactical Seating
The placement of the participants in a meeting can have a major impact on the
outcome. Consider your seating arrangements carefully and, if necessary, draw up
a seating plan that will maximize your chances of producing a successful
outcome. Tactical seating can help you to gain a degree of control over a meeting. It may
also serve to prevent a potentially volatile meeting from becoming acrimonious.
Try to split up factions, and avoid sitting people with violently opposed, or
very similar, ideas either next to or directly opposite one another. Use your
knowledge of the attendees and their opinions when devising the most
constructive seating plan. Forceful individuals may choose a powerful position, near the chairperson. If
you are chairing the meeting and feel able to influence where people sit, try to
persuade the loudest and most outspoken participant to sit opposite you.
Control Positions
Medium sized meetings often adopt a boardroom style layout, with a long
rectangular table, chairs down both sides, and the chairperson seated at one
end.
An alternative layout for medium sized meetings uses a table that is like an
elongated n. Which-ever format is used, the best position for the chairperson is
shown, together with other positions that are good for gaining control of the
meeting.
If you're seeking to win your point or wish to have the option of gaining
control over the meeting at some point then try to sit in one of the control
positions. However, if you are chairing the meeting you should already be
ideally positioned with respect to control. The classic boardroom table can be ideal if the meeting is focused on a
negotiation or confrontation. Here the two sides can be sat on opposite sides
with a neutral chairperson either sitting in the middle on one side or at one
end of the table. This style can also be useful if you wish to reinforce a sense
of hierarchy. This is best done by sitting the chair at the head of the table
with the other participants falling in seniority towards the opposite end of the
table.
Group Dynamics
Participants sat on the same side of a long table will have difficulty seeing
one another, and this will restrict their ability to engage in meaningful
discussion. Conversely, participants may over-react to those facing them, or
strike up closed conversations. For this reason, it is often a good idea to sit
opponents to your favored outcome on the same side but a few seats away from
each other. Larger tables can also induce a feeling of being remote from the
proceedings and a concern that you might have missed something. This can reduce
an individual’s willingness to play a full and active role. A round table tends
to be seen as more democratic and should be used for meetings where the aim is
to encourage open discussion and the free exchange of ideas. It is also good for
brainstorming sessions, as any hierarchical influences are reduced, by the
overall feeling of equality. However, any antagonism will be heightened if
protagonists are seated facing one another, which is why circular tables often
produce the most intense meeting climates. Whether this is a good or bad thing
depends on what it is that you want to achieve. If you find that round tables
have a negative impact on creativity then try using a semicircular layout
instead.
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